A puzzle game about color, touch, and curiosity. Mix, match and discover โ every level is a tiny surprise.
In Dev[click to flip]
~/tocco/README.md
Inspired by synesthesia โ the idea that colors have texture and sound has shape. Each puzzle is handcrafted to feel like a tiny experiment. No timers. No scores. Just you and the colors.
Mobile Platform
60+ Levels
Chill Vibe
[click to flip back]
No-Brainer
The quiz app that thinks you're smarter than you are. Fast rounds. Tough questions. No mercy.
In Dev[click to flip]
~/no-brainer/README.md
Built for the friend group that argues about everything. Categories from science to pop culture to "things only 90s kids know." Multiplayer mode turns your living room into a war zone. You've been warned.
1-4 Players
1000+ Questions
Chaos Mode
[click to flip back]
Flappy Flamingo
Dodge, dip, and dive through neon-lit Miami skies. Synthwave soundtrack included. Sunglasses optional but recommended.
In Dev[click to flip]
~/flappy-flamingo/README.md
What if Flappy Bird grew up in Miami Vice? Three-layer parallax, a synthwave OST that slaps, and a flamingo with more style than skill. Each run is procedurally generated. The high score board will haunt you.
Endless Mode
4-track OST
Leaderboard Online
[click to flip back]
Slam Dunk
Hit the court in this fast-paced pixel basketball game. Time your shots, fake out defenders, and chase the buzzer-beater glory.
In Dev[click to flip]
~/slam-dunk/README.md
Pixel basketball with real physics and zero chill. Career mode takes you from playground pickup games to championship finals. Every shot is manual โ no auto-aim, no aim assist. You sink it or you don't.
Career Mode
12 Courts
Ragdoll Physics
[click to flip back]
Stacco
Stack, merge, and multiply your way to 2048. Simple rules, infinite depth โ just one more round, we promise.
In Dev[click to flip]
~/stacco/README.md
2048 meets Tetris in a game designed to steal your commute. The combo system rewards planning three moves ahead. Daily challenges with global leaderboards. Our most addictive prototype โ we lost two sprint days to internal playtesting.
Daily Challenge
Combos System
Global Leaderboard
[click to flip back]
Traditore
One of you is the traitor. Lie, bluff, and betray your way through each round. Trust no one โ especially your friends.
In Dev[click to flip]
~/traditore/README.md
Social deduction meets mobile party game. Each round, one player is secretly assigned as the Traditore. Blend in, cause chaos, and point fingers. Inspired by every "who did it?" argument at game night.
3-8 Players
Imposter Mode
Bluff or Bust
[click to flip back]
Noccio
A word puzzle where letters have weight. Stack, swap, and slide your way to hidden words before time runs out.
In Dev[click to flip]
~/noccio/README.md
Tocco's brainy cousin. Letters fall like blocks and you build words from the chaos. The twist: every letter has a weight that affects gravity. Think Scrabble meets Tetris with a physics engine.
Word Puzzle
Physics Letters
Daily Words
[click to flip back]
Plocco
Pick letters, place them fast, and watch your words bloom. A word puzzle that grows with every move you make.
In Dev[click to flip]
~/plocco/README.md
Tocco's other best friend. Where Noccio is about gravity, Plocco is about growth. Place letters on a garden grid and watch words branch out in every direction. Calm, creative, and surprisingly deep.
Word Garden
Branching Paths
Zen Mode
[click to flip back]
Crazy Bananas
Bananas are falling from the sky. Catch them. Sort them. Don't let them hit the ground. It's bananas. Literally.
In Dev[click to flip]
~/crazy-bananas/README.md
A fast-paced puzzle game where bananas rain down in increasingly chaotic patterns. Match colors, dodge rotten ones, and chase combo multipliers. The speed ramps up until your thumbs give out.
Fast Puzzle
Combo Chains
Endless Mode
[click to flip back]
Nice Vibes & Stagedives
Crowdsurf your way through a side-scrolling concert. Ride the hands, dodge the mosh pit, and reach the stage.
In Dev[click to flip]
~/nice-vibes/README.md
A side-scrolling platformer where the platforms are people. Surf the crowd, bounce off beach balls, dodge flying drinks, and stagedive to the finish. Original soundtrack by artists who wish they were headlining.
Side Scroll
Crowd Surf
Live OST
[click to flip back]
Funky Fresh
Nobody can explain this game. You just have to play it. It's funky. It's fresh. It might change your life. Probably not.
In Dev[click to flip]
~/funky-fresh/README.md
We tried to write a description but the game kept changing. Part rhythm, part puzzle, part fever dream. Every playthrough is different. The soundtrack slaps. The visuals are questionable. We love it.
Weird Energy
Procedural Chaos
Funky OST
[click to flip back]
Coolers Bandoolers
The party game that ruins friendships and makes new ones. Pass the phone, pick your move, and try not to lose your cool.
In Dev[click to flip]
~/coolers-bandoolers/README.md
A collection of rapid-fire party minigames designed for chaos. Shake, tap, tilt, and shout your way through rounds. Best played with snacks and zero competitive pride. Warning: may cause couch arguments.
2-8 Players
Party Minigames
Pass & Play
[click to flip back]
Shift
Match, shift, and clear the board before it fills up. A matching game with a twist โ the grid never stops moving.
In Dev[click to flip]
~/shift/README.md
A matching game where the board shifts every few seconds. Plan your matches around the movement, chain combos across shifts, and survive as long as you can. Simple concept, surprisingly deep strategy.
Match & Shift
Moving Grid
Chain Combos
[click to flip back]
> About_Us
~/computer-cat $ cat README.md
We're Computer Cat โ a tiny indie studio from Sweden. We believe games should feel like finding a secret level: unexpected, delightful, and slightly weird.
Founded by people who grew up blowing into cartridges and arguing about cheat codes. We make games nobody asked for but everyone secretly needs. Our office has more cats than monitors, and that's exactly the right ratio.
13 Games in dev
100% Cat-approved
Sweden HQ
โ Coffee consumed
> Terminal
computer-cat-sh
visitor@computer-cat:~$
CC-MON 1984
> Dev_Log
Multiplayer Mayhem
No-Brainer multiplayer is in early testing. Four players, one question, seven seconds. Friendships have already been damaged. We added a "Don't blame us" disclaimer to the start screen. Lawyers say it won't hold up. We're keeping it.
๐ง Game Update
The Master Plan
Full roadmap is locked in. Flappy Flamingo and Stacco are closest to release. Slam Dunk is getting a career mode. No-Brainer is getting multiplayer. Tocco is getting... weirder. Stay tuned.
๐บ๏ธ Studio Update
Tocco Color Theory
Deep-dived into color theory for Tocco. Turns out "just make it look nice" requires actual science. We now know more about complementary hues and color spaces than we ever wanted to. The puzzles look incredible though. Worth it.
๐จ Art
Website Glow-Up
Rebuilt the Computer Cat website from the ground up. CRT scanlines, pixel art mascot, boot sequence, konami code easter egg. It's exactly as over-the-top as our games. We regret nothing.
๐ Studio Update
Flamingo Synthwave OST
The Flappy Flamingo soundtrack is coming together. Four tracks of pure 80s synthwave with names like "Neon Glide" and "Sunset Dodge." It has no right sounding this good for a game where you're a flamingo hitting palm trees.
๐ต Audio
Sportlov Break
Studio closed for sportlov. We went skiing, ate semla, and absolutely did not think about code. Okay, one of us snuck in a bug fix on the ski lift. We won't say who.
๐๏ธ Studio Update
No-Brainer Goes Brutal
Added a new difficulty tier to No-Brainer called "Impossible." The questions are absurd. Who was the third person to walk on the moon? What year was the fork patented? We got 2 out of 10 in our own quiz. Shipping it anyway.
๐ง Game Update
Stacco Addiction Warning
Stacco now has a working merge system and combo chains. We set up an internal playtest and lost two hours. Nobody was testing โ everyone was just playing. The "one more round" problem is very real and we are choosing not to fix it.
๐งฑ Game Update
Sound Design Day
Spent the day recording foley sounds for our games. Highlights include: smacking a watermelon for Slam Dunk dunks, blowing into a kazoo for Flappy Flamingo death sounds, and dropping a bag of LEGO on tile for Stacco block placement. Professional studio. Professional sounds.
๐ Audio
Slam Dunk Physics
Rewrote the ball physics in Slam Dunk from scratch. The old version felt like throwing a brick through syrup. The new version feels like butter on a trampoline. We consider this an upgrade.
๐ Game Update
Tocco Prototype
First playable build of Tocco is running. You tap colors, they blend, things happen. It's weirdly satisfying already. We showed it to the office cat and she tapped the screen twice. We're calling that a positive focus test.
๐งฉ Game Update
The Pixel Debate
We spent an entire afternoon arguing about whether our cat mascot should have 3 or 4 whiskers per side. We went with 3. This is the kind of hard-hitting game development content you signed up for.
๐จ Art
Flamingo Update
Flappy Flamingo just got a new parallax background system. Three layers of Miami skyline scrolling at different speeds. It looks ridiculously good for a game about a bird avoiding pipes.
๐ฎ Game Update
Five Games, Zero Sleep
We officially kicked off development on all five titles at once. Tocco, No-Brainer, Flappy Flamingo, Slam Dunk, and Stacco. Is this ambitious or reckless? Yes.
๐ฎ Studio Update
Hello World
Computer Cat is officially online. We're a tiny studio from Sweden making games nobody asked for but everyone needs. Bookmark this page. Tell your friends. Pet a cat.
๐ฎ Studio Update
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> Press_Kit
~/computer-cat/press $ ls -la
Computer Cat is an independent game studio based in Sweden. Founded by people who grew up blowing into cartridges and arguing about cheat codes. We make games we wished existed when we were kids.