A puzzle game about color, touch, and curiosity. Mix, match and discover — every level is a tiny surprise.
In Dev[click to flip]
~/tocco/README.md
Inspired by synesthesia — the idea that colors have texture and sound has shape. Each puzzle is handcrafted to feel like a tiny experiment. No timers. No scores. Just you and the colors.
Mobile Platform
60+ Levels
Chill Vibe
[click to flip back]
No-Brainer
The quiz app that thinks you're smarter than you are. Fast rounds. Tough questions. No mercy.
In Dev[click to flip]
~/no-brainer/README.md
Built for the friend group that argues about everything. Categories from science to pop culture to "things only 90s kids know." Multiplayer mode turns your living room into a war zone. You've been warned.
1-4 Players
1000+ Questions
Chaos Mode
[click to flip back]
Flappy Flamingo
Dodge, dip, and dive through neon-lit Miami skies. Synthwave soundtrack included. Sunglasses optional but recommended.
In Dev[click to flip]
~/flappy-flamingo/README.md
What if Flappy Bird grew up in Miami Vice? Three-layer parallax, a synthwave OST that slaps, and a flamingo with more style than skill. Each run is procedurally generated. The high score board will haunt you.
Endless Mode
4-track OST
Leaderboard Online
[click to flip back]
Slam Dunk
Hit the court in this fast-paced pixel basketball game. Time your shots, fake out defenders, and chase the buzzer-beater glory.
In Dev[click to flip]
~/slam-dunk/README.md
Pixel basketball with real physics and zero chill. Career mode takes you from playground pickup games to championship finals. Every shot is manual — no auto-aim, no aim assist. You sink it or you don't.
Career Mode
12 Courts
Ragdoll Physics
[click to flip back]
Stacco
Stack, merge, and multiply your way to 2048. Simple rules, infinite depth — just one more round, we promise.
In Dev[click to flip]
~/stacco/README.md
2048 meets Tetris in a game designed to steal your commute. The combo system rewards planning three moves ahead. Daily challenges with global leaderboards. Our most addictive prototype — we lost two sprint days to internal playtesting.
Daily Challenge
Combos System
Global Leaderboard
[click to flip back]
> About_Us
~/computer-cat $ cat README.md
We're Computer Cat — a tiny indie studio from Sweden. We believe games should feel like finding a secret level: unexpected, delightful, and slightly weird.
Founded by people who grew up blowing into cartridges and arguing about cheat codes. We make games nobody asked for but everyone secretly needs. Our office has more cats than monitors, and that's exactly the right ratio.
5 Games in dev
100% Cat-approved
Sweden HQ
∞ Coffee consumed
> Terminal
computer-cat-sh
visitor@computer-cat:~$
CC-MON 1984
> Dev_Log
Multiplayer Mayhem
No-Brainer multiplayer is in early testing. Four players, one question, seven seconds. Friendships have already been damaged. We added a "Don't blame us" disclaimer to the start screen. Lawyers say it won't hold up. We're keeping it.
🧠 Game Update
New Year, Same Chaos
2026 roadmap is locked in. Flappy Flamingo and Stacco are closest to release. Slam Dunk is getting a career mode. No-Brainer is getting multiplayer. Tocco is getting... weirder. Stay tuned.
🗺️ Studio Update
Tocco Color Theory
Deep-dived into color theory for Tocco. Turns out "just make it look nice" requires actual science. We now know more about complementary hues and color spaces than we ever wanted to. The puzzles look incredible though. Worth it.
🎨 Art
Website Glow-Up
Rebuilt the Computer Cat website from the ground up. CRT scanlines, pixel art mascot, boot sequence, konami code easter egg. It's exactly as over-the-top as our games. We regret nothing.
🌐 Studio Update
Flamingo Synthwave OST
The Flappy Flamingo soundtrack is coming together. Four tracks of pure 80s synthwave with names like "Neon Glide" and "Sunset Dodge." It has no right sounding this good for a game where you're a flamingo hitting palm trees.
🎵 Audio
Midsommar Break
Studio closed for Swedish midsommar. We ate strawberries, danced around a pole, and absolutely did not think about code. Okay, one of us snuck in a bug fix on the bus home. We won't say who.
🌸 Studio Update
No-Brainer Goes Brutal
Added a new difficulty tier to No-Brainer called "Impossible." The questions are absurd. Who was the third person to walk on the moon? What year was the fork patented? We got 2 out of 10 in our own quiz. Shipping it anyway.
🧠 Game Update
Stacco Addiction Warning
Stacco now has a working merge system and combo chains. We set up an internal playtest and lost two hours. Nobody was testing — everyone was just playing. The "one more round" problem is very real and we are choosing not to fix it.
🧱 Game Update
Sound Design Day
Spent the day recording foley sounds for our games. Highlights include: smacking a watermelon for Slam Dunk dunks, blowing into a kazoo for Flappy Flamingo death sounds, and dropping a bag of LEGO on tile for Stacco block placement. Professional studio. Professional sounds.
🔊 Audio
Slam Dunk Physics
Rewrote the ball physics in Slam Dunk from scratch. The old version felt like throwing a brick through syrup. The new version feels like butter on a trampoline. We consider this an upgrade.
🏀 Game Update
Tocco Prototype
First playable build of Tocco is running. You tap colors, they blend, things happen. It's weirdly satisfying already. We showed it to the office cat and she tapped the screen twice. We're calling that a positive focus test.
🧩 Game Update
The Pixel Debate
We spent an entire afternoon arguing about whether our cat mascot should have 3 or 4 whiskers per side. We went with 3. This is the kind of hard-hitting game development content you signed up for.
🎨 Art
Flamingo Update
Flappy Flamingo just got a new parallax background system. Three layers of Miami skyline scrolling at different speeds. It looks ridiculously good for a game about a bird avoiding pipes.
🎮 Game Update
Five Games, Zero Sleep
We officially kicked off development on all five titles at once. Tocco, No-Brainer, Flappy Flamingo, Slam Dunk, and Stacco. Is this ambitious or reckless? Yes.
🎮 Studio Update
Hello World
Computer Cat is officially online. We're a tiny studio from Sweden making games nobody asked for but everyone needs. Bookmark this page. Tell your friends. Pet a cat.
🎮 Studio Update
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> Press_Kit
~/computer-cat/press $ ls -la
Computer Cat is an independent game studio based in Sweden. Founded by people who grew up blowing into cartridges and arguing about cheat codes. We make games we wished existed when we were kids.